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Move image data without creating a bottleneck
Interface decisions
This direction covers camera interfaces, trigger timing, multi-camera synchronisation and the checks needed when a link appears fast enough but the complete system still drops data.
Guides in this direction
- Choosing a camera interface when more than one profile passes the bandwidth check — Several profiles usually pass the bandwidth screen, so the interface is settled by four physical facts: the run from camera to host, one connection per camera or a shared network, power on the cable or its own supply, and the acquisition hardware the PC carries. The worked example turns four 5 MP streams at 60 fps into a scheme you can wire, because an aggregate channel count is not yet an allocation of whole camera streams.
- Why a line-scan image is stretched or compressed, and what to check — Measure two pitches on a known-distance target before changing anything: the field of view divided by the pixels in the sensor line, and the actual speed divided by the actual line rate. Their signed difference gives only the direction and the size of the geometric error, so which branch moved, the trigger chain, the encoder scaling or the optics, is decided by the independent check of each axis in the tree below and corrected only after that check confirms it.
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How this material was prepared
Prepared with MVisionPro AI agents from stated sources and the calculation core; MVisionPro retains editorial responsibility. A physical test or human engineering review is claimed only when explicitly stated. Read the editorial method.
Editorial status: verified. Content updated 2026-09-21.